Tinfoil Hat
Anarch virus, 2MU, 0c, 2 inf
Prevent the first net or meat damage each turn.
Trash Tinfoil Hat if the corp purge virus counters.
I told ya
Tinfoil Hat
Anarch virus, 2MU, 0c, 2 inf
Prevent the first net or meat damage each turn.
Trash Tinfoil Hat if the corp purge virus counters.
I told ya
Shaper Identity
50/15, 0 link
At the start of your turn, you may draw 2 cards. If you do, shuffle 1 card from your grip into the stack.
Hi HiddenAway. I think your ID may be Over Powered. Itâs far stronger than even Engineering the Future (the old HB ID that got replaced by the revised core that gave a credit for the first install each turn). ETF was so OP that nobody would play other HB IDs. Compared to ETF this ID is stronger because 1) it is guaranteed to fire, 2) a card draw is even better than a credit, 3) it gives choice about which card is drawn. The only downside is the deck limitâŠbut with so much draw, it wouldnât be such a downside. Plus shuffling every turn can become annoying to both players.
Can you think of a way to limit the ID or restrict it so that there might be times the runner wouldnât or couldnât trigger the ID?
Maybe spend a credit to fire the effect? That said, I donât think that would deter many runners.
Alternatively, make it a click effect and restrict it to once a turn, and put the card at the bottom of the deck, but then that clashes with Mr Li
I like the built in Mr. Li by requiring a click. That does the trick for me.
Rock Guitar
Weyland upgrade, ambush, 0c, 0 trash, 4 inf
If Rock Guitar is accessed from R&D, the Runner must reveal it.
Rock Guitar can be advanced.
When the Runner accesses Rock Guitar, the Corporation may move the advancement tokens on it to another installed card that can be advanced. The Runner end the run and may draw a card. Trash Rock Guitar.
Money, get away.
â Jack Weyland in his 1969 Chevrolet ZL1 Camaro
That Jack Weyland is purely imaginary. I like to think of him like an old rocker guy, driving non-autonomous fast cars, listening 70âs rock, and generally disliking humanity enough to send it to space while he either buys or nuke the earth. Green corp, ya know.
The card have many uses. You can install it in your scoring remote with a 4/2, advance it and see what happens. You can use it to defend a central if the runner canât get easilly in your scoring remote. It passivly defends against multi access. IAA this somewhere and use Contract killers, or Ronins, or Trick of Light. Use space ice.
But too many of these creates a problem in archives. You must defend old things you know. I donât know, put these in a Museum of History or something, and make Virtual Tour. Or put more Space camps, or Breached Dome (and in that last case, maxx would have reasons to be mad - see what I did there winkwink).
It was made to add another weapon to the Weyland bluff arsenal (which is pretty better with vegan stuff).
It cost 4 inf because I have the feeling it can be super strong in Jinteki AG / PE, HB or NEH. Wouldnât want to forbid this but still.
Safety Pin
Anarch event - 1c - 2 inf
Play only as your last click.
Put 3 cards from your heap on top of your stack.
Remove all Safety Pin from the heap before trashing it.
Whenever Safety Pin is trashed by taking net or meat damage, the Runner loses all credits in his or her credit pool.
Eh, Oh, Letâs Go
A DĂ©jĂ Vu replacement. Would play 3 in any MaxX, to help her not playing 2x Larla. I donât feel safe for it to autocombo, therefor there can only be one in the heap. This prevent huge Larla synergies too (you trash your hand, so you remove all Saefty Pin in the heap before shuffling heap in stack).
The self closed-account clause make it a hot card that the runner take quite some risks to keep through lots of turns.
This card would be fine in Criminal / Fisk seminar too : âonly as a last clicâ is made to break the synergy with play in clic 3 then draw and next turn Fisk again (or Mars for Marsians, etc). And itâs still callable through SOT for each time at least 7 clics to profit of ([Draw both card, install SOT] SOT in clic 3 -> play that (1c) -> next turn, draw -> play for exemple a drawer -> install SOT in clic 3 and itâs a road block to autocombo again).
You could (SOT in clic 3 -> play that (1c) -> next turn, draw -> install SOT -> SOT in clic 3 (1c)) to move 2 card on top of heap per turn, costing you LOTS of tempo there.
But at least end of stack isnât game over for MaxX anymore, especially for non-Larla MaxX.
And MaxX can use it only gaining 1 card. Because punk. This is an exact DĂ©jĂ Vu for her (minus Virus recursion but cost 1c less).
This is okay if Drug Dealer, or the car, or out-of-clic draw permit first clic events because this is a combo that is just better than DĂ©jĂ Vu by 1c.
Not Reina
Weyland ID 45/15
1 recurring credit
Use this credit to rez ice.
<>Cecil Belton
NBN Asset-Character
Rez: 2
Trash: 3
Influence: 3
When your turn begins, âTrace 3: If successful, gain 3 credits. If unsuccessful, gain 1 credit instead.â
âGood night, New Angeles. Good night.â
Lucky Numbers - 0
NBN Operation - âą
Gain 2c. If the Runner is tagged, instead gain 10c.
âThatâs odd⊠my fortune cookieâs fortune is just my bank account number.â
Low-cost flat
Neutral event, 3c, 0 inf
Gain 2c per card installed in a remote.
Cost killer
Weyland asset, 2c, 3 inf, 3 trash
Reduce by 1c the cost of events and operations.
Events or operations are removed from the game instead of being trashed.
Keylogger
Anarch Program, Icebreaker, Decoder
1c, 3 inf, 1MU, str 1
2c: +2 str
1c: break 1 decoder subroutine.
Whenever the Runner have 0c, Keylogger gains â0c : +1str, 0c and trash Keylogger: break any amount of decoder subroutine.â
Too
my attempt at a new parasite
Parasite 2.0
1c, 4 influence, 1 MU
Anarch Program, Virus
Host Parasite 2.0 on a rezzed piece of ice.
At the beginning of your turn, if Parasite 2.0 has virus counters equal to or greater than the printed strength of host ice, trash it and remove Parasite 2.0 from the game. If not, add one virus counters to Parasite 2.0.
Click, all hosted virus counters: move Parasite 2.0 to another rezzed piece of ice.
i had a thought about cards that could âfloatâ credits and potentially earn a return on the investment if youâre really creative with card abilities, inspired by cryptocurrency. here are some rough template examples
0 cost resource - shaper - 2 influence
crypto - virtual
At the beginning of your turn, lose 2c. If you do, gain 3c at the end of your turn.
0 cost resource - unique - neutral - 2 influence
crypto - virtual
Begin the game with [card name] installed.
At the beginning of your turn, lose 1c. At the end of your turn, gain 1c.
1 cost resource - criminal - 1 influence
crypto - virtual
At the beginning of your turn, lose 2c. At the end of your turn, gain 2c.
Zigzag - 3
Criminal Hardware - Console - 2 inf
+1 mem
Whenever you pass a piece of ice, you may choose to approach a piece of ice protecting a different server in the same position as the ice you just passed. You are now running on that server.
"There was a front door?"
No cost, no limit?
Well, the idea is youâre running âsidewaysâ - you arenât necessarily making forward progress, except by virtue of the ice you skip. So if HQ has two pieces of ice and Archives has one, you can break the Archives ice and then bounce over to approach the innermost HQ ice, and then break that. Still two pieces of ice, but it compels more even ice fortresses.
I just worry that it neuters most of the ice on the board, you effectively just break the 1 or two easiest peices over and over again. Seems way too opressive. I think the effect could make a cool one shot resource or event though.